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Changelog / Version History

This page lists notable changes across releases. Use it to track new features, improvements, and fixes.

Unreleased 🧪​

  • EditableMesh as a result from Shape Builder and Puncher

1.4.0​

  • Shape Builder: Added Roundbox (fully rounded rectangle) with two radius modes:
    • Define Radius Last (extra point on top face)
    • Predefined Radius (numeric input)
  • Shape Builder: Added Quadbox (lightweight rounded rectangle) sharing the same draw and radius modes as Roundbox.
  • Draw Modes: Added 3‑point modes (Center → Corner, Square: Center → Side) to Block, Pyramid, Platform, PillBox, Roundbox, Quadbox.

1.3.0​

  • Grid Snap: while holding Shift to disable snapping, hold Shift+Option to apply precision rounding to 0.1 on movements/placements.
  • Block: new draw mode — Square: Center → Side. Constrains width and depth to be equal when using the 3‑point rectangle flow.
  • Added Pyramid shape.
  • Added Pill shape.
  • Added Platform shape.
  • Small-scale building improvements: better preview sizes, snap indicators scale with zoom.

1.2.0​

  • Model Placer — Template mode enhancements:

    • Start/End Segment %: define start/end caps and extendable/repeating middle segment
    • Spacing applies in None/Copy placement modes
    • Template preview is interactive (zoom and rotate)
    • Persist template specific settings to template as attributes.

1.1.0​

  • Grid Mode — Camera: Lock the grid to a plane in front of the camera with configurable distance and axis (X/Y/Z/None). Improves free‑space drawing without relying on a surface.

  • Align grid to current edge: Rotate and position the grid to the active edge direction for precise edge‑aligned placement in both Shape Builder and Model Placer.

  • Demos: Camera grid mode, Align grid to edge (Model Placer), Align grid to edge (Shape Builder)

1.0.9​

  • Punch feature: Subtract shapes from parts (Shape Builder)
  • Supports cutters: Rectangle, Cylinder, Sphere, Wedge, CornerWedge, Polygon, Triangle, Sector, Donut
  • Modes:
    • Cut Parts into multiple parts (Rectangle only) with options: Cut from Wedge, Keep Cutout, fallback to solid modeling for non‑cuttable parts
    • Use Solid Modeling to punch holes (all non‑rectangle shapes)
  • Scope options: All touching parts or Only selected parts
  • Solid Modeling option: Merge into a single union
  • Note: Polygon, Donut, and Sector cutters are experimental due to triangulation accuracy
  • Demos: Demo of Rectangle cutter cutting part into wedges as parts, Demo of all other shapes cutting using Solid Modeling

1.0.8​

  • Polygon Edit Mode: move, add, and delete points with full undo/redo
  • Toggle with Shift+G or via the Edit Mode checkbox; works during creation and on selected existing polygons
  • Grid snapping supported; hold Shift to temporarily ignore grid while moving points
  • Works on any surface; edits are integrated with history/undo
  • Demos: Enter edit mode while creating, Edit polygon from selection

1.0.7​

  • Polygon from Selection:
    • Boundary polygon (convex hull) from selected parts
    • Exact polygon via boundary face detection; finds external boundaries and connects them into polygon points
  • Grid Snap Control: hold Shift to temporarily disable grid snapping while building (with visible indicator)

1.0.0​

  • Initial public release of Click to Build.
  • Shape Builder, Model Placer, and Structure Builder.
  • Grid snapping, distance labels, and previews.