Changelog / Version History
This page lists notable changes across releases. Use it to track new features, improvements, and fixes.
Unreleased 🧪​
- EditableMesh as a result from Shape Builder and Puncher
1.4.0​
- Shape Builder: Added Roundbox (fully rounded rectangle) with two radius modes:
- Define Radius Last (extra point on top face)
- Predefined Radius (numeric input)
- Shape Builder: Added Quadbox (lightweight rounded rectangle) sharing the same draw and radius modes as Roundbox.
- Draw Modes: Added 3‑point modes (Center → Corner, Square: Center → Side) to Block, Pyramid, Platform, PillBox, Roundbox, Quadbox.
1.3.0​
- Grid Snap: while holding Shift to disable snapping, hold Shift+Option to apply precision rounding to 0.1 on movements/placements.
- Block: new draw mode — Square: Center → Side. Constrains width and depth to be equal when using the 3‑point rectangle flow.
- Added Pyramid shape.
- Added Pill shape.
- Added Platform shape.
- Small-scale building improvements: better preview sizes, snap indicators scale with zoom.
1.2.0​
-
Model Placer — Template mode enhancements:
- Start/End Segment %: define start/end caps and extendable/repeating middle segment
- Spacing applies in None/Copy placement modes
- Template preview is interactive (zoom and rotate)
- Persist template specific settings to template as attributes.
1.1.0​
-
Grid Mode — Camera: Lock the grid to a plane in front of the camera with configurable distance and axis (X/Y/Z/None). Improves free‑space drawing without relying on a surface.
-
Align grid to current edge: Rotate and position the grid to the active edge direction for precise edge‑aligned placement in both Shape Builder and Model Placer.
-
Demos: Camera grid mode, Align grid to edge (Model Placer), Align grid to edge (Shape Builder)
1.0.9​
- Punch feature: Subtract shapes from parts (Shape Builder)
- Supports cutters: Rectangle, Cylinder, Sphere, Wedge, CornerWedge, Polygon, Triangle, Sector, Donut
- Modes:
- Cut Parts into multiple parts (Rectangle only) with options: Cut from Wedge, Keep Cutout, fallback to solid modeling for non‑cuttable parts
- Use Solid Modeling to punch holes (all non‑rectangle shapes)
- Scope options: All touching parts or Only selected parts
- Solid Modeling option: Merge into a single union
- Note: Polygon, Donut, and Sector cutters are experimental due to triangulation accuracy
- Demos: Demo of Rectangle cutter cutting part into wedges as parts, Demo of all other shapes cutting using Solid Modeling
1.0.8​
- Polygon Edit Mode: move, add, and delete points with full undo/redo
- Toggle with Shift+G or via the Edit Mode checkbox; works during creation and on selected existing polygons
- Grid snapping supported; hold Shift to temporarily ignore grid while moving points
- Works on any surface; edits are integrated with history/undo
- Demos: Enter edit mode while creating, Edit polygon from selection
1.0.7​
- Polygon from Selection:
- Boundary polygon (convex hull) from selected parts
- Exact polygon via boundary face detection; finds external boundaries and connects them into polygon points
- Grid Snap Control: hold Shift to temporarily disable grid snapping while building (with visible indicator)
1.0.0​
- Initial public release of Click to Build.
- Shape Builder, Model Placer, and Structure Builder.
- Grid snapping, distance labels, and previews.