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Structure Builder

Deprecated

Structure Builder is deprecated. Use the Shape Builder's Line shape (or Curve for curved runs) with a part template instead — it builds the same walls from Height & Width, plus point editing, spacing, extra corner types, and closable loops. Structure Builder keeps working for now, but new features land in the Shape Builder.

What it is ℹ️

Generate repeated or patterned structures like walls, fences, posts, or grids from simple inputs.

Problems it solves 🧩

  • Spending too long laying out repeated parts one-by-one
  • Inconsistent spacing and misaligned endpoints on corners
  • Hand-building round or beveled corners for long runs
  • Gaps at corners when elements meet at odd angles
  • Rework from destructive edits when experimenting with layouts

When to use 🧭

  • Laying out long runs of repeated parts (walls, fences, rails, curbs)
  • Building paths/roads/sidewalks with smooth round/bevel/touch/fill corners
  • Keeping exact spacing and clean endpoints without gaps or overlap
  • Placing rows or grids of posts, lights, tiles, or floor panels
  • Conforming placement to surfaces or offsetting above them
  • Reusing a template part to copy materials and properties across the run
  • Iterating quickly with non-destructive previews and undo/redo
  • Optionally unioning on finish to reduce part count

Panels 🎛️

Corner Settings ➰

Structure Corner Settings

Note: Corner Mode is applied when adding a new part. No live preview.

Corner Mode Round

  • Wedges: Uses wedges when generating a round corner

    • Segments: Number of segments to add. Default 60 for a full circle. For a 90° corner, it uses one quarter of that (15). Setting it to 1 behaves like Corner Mode Bevel.

    Structure Corner Round

  • Cylinder: Uses a cylinder to add a round corner. Less accurate in some conditions, but corners are smoother.

    Structure Corner Round

Corner Mode Bevel

Structure Corner Bevel

Corner Mode Fill: Extends parts so the farthest corners connect

Structure Corner Fill

Corner Mode Touch: Shrinks parts so the closest corners are touching.

Structure Corner Touch

Corner Mode None: Centers are touching

Structure Corner None

Corner Mode Demo

Tips 💡

  • Use "Alternating Offset" from Finalization Settings to avoid texture Z‑fighting if not unioning the final result.

Create a model with structure builder. Use Model Placer to place instances in row

Structure Builder in action - building paths in a real game