Structure Builder
What it is ℹ️
Generate repeated or patterned structures like walls, fences, posts, or grids from simple inputs.
Problems it solves 🧩
- Spending too long laying out repeated parts one-by-one
- Inconsistent spacing and misaligned endpoints on corners
- Hand-building round or beveled corners for long runs
- Gaps at corners when elements meet at odd angles
- Rework from destructive edits when experimenting with layouts
When to use 🧭
- Laying out long runs of repeated parts (walls, fences, rails, curbs)
- Building paths/roads/sidewalks with smooth round/bevel/touch/fill corners
- Keeping exact spacing and clean endpoints without gaps or overlap
- Placing rows or grids of posts, lights, tiles, or floor panels
- Conforming placement to surfaces or offsetting above them
- Reusing a template part to copy materials and properties across the run
- Iterating quickly with non-destructive previews and undo/redo
- Optionally unioning on finish to reduce part count
Panels 🎛️
Corner Settings ➰
Note: Corner Mode is applied when adding a new part. No live preview.
Corner Mode Round
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Wedges: Uses wedges when generating a round corner
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- Segments: Number of segments to add. Default 60 for a full circle. For a 90° corner, it uses one quarter of that (15). Setting it to 1 behaves like Corner Mode Bevel.
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Cylinder: Uses a cylinder to add a round corner. Less accurate in some conditions, but corners are smoother.
Corner Mode Bevel
Corner Mode Fill: Extends parts so the farthest corners connect
Corner Mode Touch: Shrinks parts so the closest corners are touching.
Corner Mode None: Centers are touching
Corner Mode Demo
Tips 💡
- Use "Alternating Offset" from Finalization Settings to avoid texture Z‑fighting if not unioning the final result.
Related 🔗
- See Common Settings for shared options across builders
- Use Model Placer for final alignment and batch tweaks